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Some customers feel lost when comissioning music for the first time, but that's okay! I'm the music nerd here, you don't need to know any fancy words or worry about theory. With that in mind, I came up with an easy step-by-step guide of how to make a detailed and clear briefing so I can make your vision come true!  

Briefing Guide

1.1 -Game/Project Name:
For sheets and files organizing purposes.

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1.2 - Number of tracks

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1.3 - Track(s) duration

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2.1 - Track(s) instrumentation type, ex: 
- Retro (8 Bits, 16 Bits)
- Retro (Playstation, N64 era)
- Modern Electronic
- Modern Real Instruments¹
- Semi-Orchestral² (ex: Strings + Electronic Beats)
- Orchestral²
1 - I'm able to record guitars and bass, all other instruments are virtual simulations.
2 - I work at home, so any orchestral work is done with virtual simulations.

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2.2 - Track(s) Genre:
Ex: Rock, Metal, Techno, Jazz, Orchestral, Folk, etc... 

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2.3 - Track(s) Mood:
Where in the game will it be used? Which emotions and moods are we trying to achieve with this piece? Keywords: battle, boss, town, shop, title, game over, etc

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Examples:
"Aggressive fire stage battle"
"Peaceful mountain village"
"Mysterious house exploration"
"Forest merchant theme"

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Gameplay footage/concept art are very helpful to get the tone right! 

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2.4 - References: Good reference could answer the previous questions better than any sentence, so send me music that already has the qualities you’re looking for. Don’t forget to explain which elements make the track a good reference.


Examples:

“I want the rhythm to be as intense as the reference”
“I love the flute and marimbas on this one”
“The main instrument tone would be perfect for my track!”
“I like how it grows loud near the end”

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2.5 - Loop Type:
- Simple Loop: The end of the track loops back to its beginning.
- Intro + Loop: Intro plays once, end of the track goes back to the end of the intro. 
- No Loop/End: No loops, like a radio tune. 
- No Loop/Fade Out: No loops, but the track fades out,  like a radio tune from the 80s.

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3.1 - File Type:
Which type of file do you want your final product to be?
Most common: OGG, WAV

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